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bibliography

Page history last edited by Jay Cross 15 years, 5 months ago

 

 

BIBLIOGRAPHY       

 

FURTHER READING

 

 

 

Thesr books influenced my thinking but aren't directly referenced in the text. When I was in school, we combined this with References and called it bibliography. That's what I'll call it here, although my publisher claimed never to have heard of such a thing.

Adams, J. (1999). Thinking today as if tomorrow mattered, San Francisco: Eartheart Enterprises.

Aldrich, C. (2003). Simulations and the future of learning. San Francisco: Jossey‑Bass/Pfeiffer.

Aldrich, C. (2005). Learning by doing. Hoboken, NJ: Wiley.

Alexander, C. (1977). A pattern language: Towns, buildings, construction. New York: Oxford University Press.

Alexander, C. (1979). The timeless way of building. New York: Oxford University Press.

Allee, V (2002). The future of knowledge: Increasing prosperity through value networks. Burlington, MA: Butterworth‑Heinemann.

Allen, D. (2001). Getting things done. New York: Penguin Putnam.

Allen, M. (2001). Michael Allen's guide to eLearning. Hoboken, NJ: Wiley.

Ayre, R. (1999). Spiritual serendipity. New York: Fireside.

Barabasi, A.‑L. (2003). Linked: How everything is connected to everything else and what it means. New York: Plume.

Bing, S. (2005, December 12). All I want for Christmas. Fortune. Available at http://money.cnn.com/magazines/fortune/fortune archive/2005/12/12/ 8363134/index.htm.

Bronson, P (2001). What should I do with my life? New York: Random House.

Brown, J. S., Denning, S., Groh, K., & Prusak, L. (2004). Storytelling in organizations. Burlington, MA: Butterworth‑Heineman.

Brown, J. S., & Duguid, P (2000). The social life of information. Boston: Harvard Business School Press.

Brown, M. (2005, July‑August). Learning spaces design. Educause Review. Available at http://www.educause.edu/apps/er/erm05/ermO54.asp.

Carliner, S., & Driscoll, M. (2005). Advanced Web‑based training strategies. San Francisco: Jossey‑Bass/Pfeiffer.

Coffield, E, Moseley, D., Hall, E., & Ecclestone, K. (2004). Learning styles and pedagogy post‑16 learning: A systematic and critical review. London: Learning Skills and Research Centre.

Collins, J. (2001). Good to great: Why some companies make the leap and others don't. New York: HarperCollins.

Conner, M. (2004). Learn more now. Hoboken, NJ: Wiley.

Conner, M., & Clawson, J. (2004). Creating a learning culture. Cambridge: Cambridge University Press.

Cooperider, D. (1998). The appreciative inquiry thin book. Bend, OR: Thin Book Publishing Company. Cross, J., & Dublin, L. (2002). Implementing eLearning. Alexandria, VA: ASTI) Press.

Cross, J., & Quinn, C. (2002). The value of learning about learning. In Transforming culture: An executive briefing on the power of learning. Char­lottesville: University of Virginia, Darden Graduate School of Business Administration.

Crowe, S. (1994). Garden design. Woodbridge, Suffolk, UK: Antique Collectors Club.

Csikszentmihalyi, M. (2004). Good business. New York: Penguin. Dalai Lama. (2003). The art of happiness at work. New York: Riverhead.

Davis, S., & Meyer, C. (1998). Blur. Norwood, MA: Capstone Publishing.

Davis, S., & Meyer, C. (2003). It's alive: The coming convergence of information, biology, and business. New York: Crown.

Dawson, R. (2001). Living networks. Upper Saddle River, NJ: Financial Times Prentice Hall.

De Bono, E. (1986). De Bono's thinking course. New York: Facts on File.

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Drucker, P (2001). Managing in the next society. New York: Truman Talley Books.

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Figallo, C., & Rhine, N. (2001). Building the knowledge management network. Hoboken, NJ: Wiley.

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Gardner, H. (2004). Changing minds. Boston: Harvard Business School Press.

Garreau, J. (2005). Radical evolution: The promise and peril of enhancing our minds, our bodies‑and what it means to be human. New York: Doubleday.

Gazzaniga, M. (2000). The mind's past. Berkeley: University of California Press.

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Gelernter, D. (1994). The muse in the machine: Computerizing the poetry of human thought. New York: Free Press.

Gell‑Mann, M. (1994). The quark and the jaguar: Adventures in the simple and complex. New York: Freeman.

Hagel, J. (2001). Out of the box: Strategies for achieving profits today and growth tomorrow through Web services. Boston: Harvard Business School Press.

Hallowell, E. (1995 ). Driven to distraction: Recognizing and coping with attention deficit disorder from childhood through adulthood. New York: Touchstone.

Hartmann, T (1993). Attention deficit disorder: A different perception. Nevada City, CA: Underwood Books.

Harvard Business School Working Knowledge. (2005, September 12). Why office design matters. Boston: Harvard Business School.

Honore, C. (2004). In praise of slowness. San Francisco: Harper.

Horn, R. (1972). In pursuit of the e‑objectives. Unpublished paper.

Horton, B. (2000). Designing Web‑based training: How to teach anyone anything anywhere anytime. Hoboken, NJ: Wiley.

Hubbard, B. M. (1998). Conscious evolution: Awakening the power of our social potential. New York: New World Library. Hutchins, E. (1996). Cognition in the wild. Cambridge, MA:

MIT Press. IDEO. IDEO method cards. Palo Alto, CA

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IBM. (2005). IBM executive brief: Learning governance‑aligning strategy with

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we create and communicate. San Francisco: HarperSanFrancisco.

Johnson, S. (2001). Emergence: The connected lives of ants, brains, cities, and

software. New York: Scribner.

Kahan, S. (2005, May June). Conversation with Seth Kahan. IHRIM

Journal, p. 3.

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Enigma of efficiency. New York: Penguin.

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CA: Cisco Press.

Kleiner, A. (1996). The age of heretics: Heroes, outlaws, and the forerunners

of corporate change. New York: Currency.

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Koster, R. (2004). A theory of fun. Scottsdale, CA: Paraglyph.

Krug, S. (2000). Don't make me think: A common sense approach to Web

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Books.

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Lesser, E., & Prusak, L. (2003). Creating value with knowledge: Insights from the IBM Institute for Business Value. New York: Oxford University Press.

Lidwell, W, Holden, K., & Butler, J. (2003). Universal principles of design: 100 ways to enhance usability, influence perception, increase appeal, make better design decisions, and teach through design. Gloucester, MA: Rockport Publishers.

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