| 
  • If you are citizen of an European Union member nation, you may not use this service unless you are at least 16 years old.

  • You already know Dokkio is an AI-powered assistant to organize & manage your digital files & messages. Very soon, Dokkio will support Outlook as well as One Drive. Check it out today!

View
 

bibliography

Page history last edited by Jay Cross 17 years, 2 months ago

 

 

BIBLIOGRAPHY       

 

FURTHER READING

 

 

 

Thesr books influenced my thinking but aren't directly referenced in the text. When I was in school, we combined this with References and called it bibliography. That's what I'll call it here, although my publisher claimed never to have heard of such a thing.

Adams, J. (1999). Thinking today as if tomorrow mattered, San Francisco: Eartheart Enterprises.

Aldrich, C. (2003). Simulations and the future of learning. San Francisco: Jossey‑Bass/Pfeiffer.

Aldrich, C. (2005). Learning by doing. Hoboken, NJ: Wiley.

Alexander, C. (1977). A pattern language: Towns, buildings, construction. New York: Oxford University Press.

Alexander, C. (1979). The timeless way of building. New York: Oxford University Press.

Allee, V (2002). The future of knowledge: Increasing prosperity through value networks. Burlington, MA: Butterworth‑Heinemann.

Allen, D. (2001). Getting things done. New York: Penguin Putnam.

Allen, M. (2001). Michael Allen's guide to eLearning. Hoboken, NJ: Wiley.

Ayre, R. (1999). Spiritual serendipity. New York: Fireside.

Barabasi, A.‑L. (2003). Linked: How everything is connected to everything else and what it means. New York: Plume.

Bing, S. (2005, December 12). All I want for Christmas. Fortune. Available at http://money.cnn.com/magazines/fortune/fortune archive/2005/12/12/ 8363134/index.htm.

Bronson, P (2001). What should I do with my life? New York: Random House.

Brown, J. S., Denning, S., Groh, K., & Prusak, L. (2004). Storytelling in organizations. Burlington, MA: Butterworth‑Heineman.

Brown, J. S., & Duguid, P (2000). The social life of information. Boston: Harvard Business School Press.

Brown, M. (2005, July‑August). Learning spaces design. Educause Review. Available at http://www.educause.edu/apps/er/erm05/ermO54.asp.

Carliner, S., & Driscoll, M. (2005). Advanced Web‑based training strategies. San Francisco: Jossey‑Bass/Pfeiffer.

Coffield, E, Moseley, D., Hall, E., & Ecclestone, K. (2004). Learning styles and pedagogy post‑16 learning: A systematic and critical review. London: Learning Skills and Research Centre.

Collins, J. (2001). Good to great: Why some companies make the leap and others don't. New York: HarperCollins.

Conner, M. (2004). Learn more now. Hoboken, NJ: Wiley.

Conner, M., & Clawson, J. (2004). Creating a learning culture. Cambridge: Cambridge University Press.

Cooperider, D. (1998). The appreciative inquiry thin book. Bend, OR: Thin Book Publishing Company. Cross, J., & Dublin, L. (2002). Implementing eLearning. Alexandria, VA: ASTI) Press.

Cross, J., & Quinn, C. (2002). The value of learning about learning. In Transforming culture: An executive briefing on the power of learning. Char­lottesville: University of Virginia, Darden Graduate School of Business Administration.

Crowe, S. (1994). Garden design. Woodbridge, Suffolk, UK: Antique Collectors Club.

Csikszentmihalyi, M. (2004). Good business. New York: Penguin. Dalai Lama. (2003). The art of happiness at work. New York: Riverhead.

Davis, S., & Meyer, C. (1998). Blur. Norwood, MA: Capstone Publishing.

Davis, S., & Meyer, C. (2003). It's alive: The coming convergence of information, biology, and business. New York: Crown.

Dawson, R. (2001). Living networks. Upper Saddle River, NJ: Financial Times Prentice Hall.

De Bono, E. (1986). De Bono's thinking course. New York: Facts on File.

Dewey, T. (1934). Art as experience. New York: Milton, Balch & Company.

Drucker, P (2001). Managing in the next society. New York: Truman Talley Books.

Edelman, G. (2004). Wider than the sky. New Haven, CT: Yale University Press.

Figallo, C., & Rhine, N. (2001). Building the knowledge management network. Hoboken, NJ: Wiley.

Friedman, T. (2005). The world is flat. New York: Farrar, Straus and Giroux.

Gardner, H. (2004). Changing minds. Boston: Harvard Business School Press.

Garreau, J. (2005). Radical evolution: The promise and peril of enhancing our minds, our bodies‑and what it means to be human. New York: Doubleday.

Gazzaniga, M. (2000). The mind's past. Berkeley: University of California Press.

Gee, J. P (2004). What video games have to teach us about learning and literacy. New York: Palgrave Macmillan.

Gelernter, D. (1994). The muse in the machine: Computerizing the poetry of human thought. New York: Free Press.

Gell‑Mann, M. (1994). The quark and the jaguar: Adventures in the simple and complex. New York: Freeman.

Hagel, J. (2001). Out of the box: Strategies for achieving profits today and growth tomorrow through Web services. Boston: Harvard Business School Press.

Hallowell, E. (1995 ). Driven to distraction: Recognizing and coping with attention deficit disorder from childhood through adulthood. New York: Touchstone.

Hartmann, T (1993). Attention deficit disorder: A different perception. Nevada City, CA: Underwood Books.

Harvard Business School Working Knowledge. (2005, September 12). Why office design matters. Boston: Harvard Business School.

Honore, C. (2004). In praise of slowness. San Francisco: Harper.

Horn, R. (1972). In pursuit of the e‑objectives. Unpublished paper.

Horton, B. (2000). Designing Web‑based training: How to teach anyone anything anywhere anytime. Hoboken, NJ: Wiley.

Hubbard, B. M. (1998). Conscious evolution: Awakening the power of our social potential. New York: New World Library. Hutchins, E. (1996). Cognition in the wild. Cambridge, MA:

MIT Press. IDEO. IDEO method cards. Palo Alto, CA

Illich, I. (1999). Deschooling society. London: Marion Boyars Publishers.

IBM. (2005). IBM executive brief: Learning governance‑aligning strategy with

organizational outcomes. Armonk, NY

Johnson, S. (1997). Interface culture: How new technology transforms the way

we create and communicate. San Francisco: HarperSanFrancisco.

Johnson, S. (2001). Emergence: The connected lives of ants, brains, cities, and

software. New York: Scribner.

Kahan, S. (2005, May June). Conversation with Seth Kahan. IHRIM

Journal, p. 3.

Kaniger, R. (1999). The one best way: Frederick Winslow Taylor and the

Enigma of efficiency. New York: Penguin.

Kaye, D. (2003). Loosely coupled: The musing pieces of Web services. San

Rafael, CA: RDS Associates.

Keirsey, D. (1998). Please understand me II: Temperament, character,

intelligence. Del Mar, CA: Prometheus Nemesis Book Company.

Kelly, K. (1995). Out of control: The new biology of machines, social systems

and the economic world. Cambridge, MA: Perseus Books.

Kelly, K. (1999). New rules for the new economy: Ten radical strategies for a

connected world. New York: Penguin Books.

Kelly, T, & Nanjiani, N. (2005). The business case for eLearning. San Jose,

CA: Cisco Press.

Kleiner, A. (1996). The age of heretics: Heroes, outlaws, and the forerunners

of corporate change. New York: Currency.

Knowles, M. (1973). The adult learner: A neglected species. Houston, TX:

Gulf Publishing.

Koster, R. (2004). A theory of fun. Scottsdale, CA: Paraglyph.

Krug, S. (2000). Don't make me think: A common sense approach to Web

usability. Berkeley, CA: New Riders Press.

Langer, E. (1998). The power of mindful learning. Cambridge, MA: Perseus

Books.

Langer, E. (2005). On becoming an artist: Reinventing yourself through mindful

creativity. New York: Ballantine Books.

Leonard, G. (1968). Education and ecstasy. New York: Delacorte Press.

Leonard, G. (1992). Mastery: The keys to success and long‑term fulfillment.

New York: Plume Books.

Leonard, G., & Murphy, M. (1995). The life we are given. New York:

Tarcher.

Lesser, E., & Prusak, L. (2003). Creating value with knowledge: Insights from the IBM Institute for Business Value. New York: Oxford University Press.

Lidwell, W, Holden, K., & Butler, J. (2003). Universal principles of design: 100 ways to enhance usability, influence perception, increase appeal, make better design decisions, and teach through design. Gloucester, MA: Rockport Publishers.

MacKenzie, G. (1998). Orbiting the giant hairball: A corporate fool's guide to surviving with grace. New York: Viking.

Madson, P R. (2005). Improv wisdom: Don't prepare, just show up. New York: Harmony/Bell Tower.

Mager, R. (1992). What every manager should know about training. Atlanta, GA: CEP Press.

Masie, E. (Ed.). (2005). Learning rants, raves, and reflections. San Francisco: Jossey‑Bass/Pfeiffer.

Mitchell, W (1996). City of bits. Cambridge, MA: MIT Press.

Moore, G. (1991). Crossing the chasm. New York: HarperCollins.

Moore, G. (1998). The gorilla game. New York: HarperCollins.

Moore, G. (1999). Inside the tornado. New York: HarperCollins.

Moore, G (2000). Living on the fault line. New York: HarperCollins.

Morville, P, & Rosenfeld, L. (2001). Information architecture II. Sebastopol, CA: O'Reilly Media.

Norman, D. (1994). Things that make us smart. Reading, MA: Addison­Wesley.

Norman, D. (1998). The design of everyday things. New York: Doubleday.

Norman, D. (2003). Emotional design: Why we love (or hate) everyday things. New York: Basic Books.

Norris, D., et al. (2003). Transforming eKnowledge: A revolution in the sharing of knowledge. Ann Arbor, MI: Society for College and University Planning.

O'Driscoll, T (1999). Achieving desired business performance. Silver Spring, MD: International Society for Performance Improvement.

Patin, P, & Sandhaas, K. (2000). Architect for learning. Ruckersville, VA: St. Thomas Didymus Corp.

Pink, D. (2001). Free agent nation: The future of working for yourself. New York: Warner.

Pink, D. (2005). A whole new mind: Moving from the information age to the conceptual age. New York: Riverhead.

Postrel, V (2004). The substance of style: How the rise of aesthetic value is remaking commerce, culture, and consciousness. New York: HarperCollins.

Prensky, M. (2004). Digital game‑based learning. New York: McGraw‑Hill.

Pryor, K. (1999). Don't shoot the dog! The new art of teaching and training. New York: Bantam.

Rosenberg, M. (2000). eLeaming: Strategies for delivering knowledge in the digital age. New York: McGraw‑Hill.

Rosenberg, M. (2005). Beyond eLearning: Approaches and technologies to enhance organizational knowledge, learning, and performance. San Francisco: Jossey‑Bass/Pfeiffer.

Rossett, A. (2001). Beyond the podium: Delivering training and performance to a digital world. San Francisco: Jossey‑Bass/Pfeiffer.

Rummler, G., & Brache, A. (1995). Improving performance: How to manage the white space on the organization chart. San Francisco: Jossey‑Bass.

Russell, T (1999). The no significance difference phenomenon: A comparative research annotated bibliography on technology for distance education. Montgomery, AL: International Distance Education Certification Center.

Schank, R. (1991). Tell me a story: A new look at real and artificial memory. New York: Atheneum.

Schank, R. (2005). Lessons in learning, eleaming, and training: Perspectives and guidance for the enlightened trainer, San Francisco: Jossey‑Bass/Pfeiffer.

Seligman, M. (1995 ). What you can change and what you can't: The complete guide to successful self‑improvement learning to accept who you are. New York: Ballantine Books.

Senge, P M., et al. (1994). The fifth discipline fieldbook: Strategies for building a learning organization. New York: Nicholas Brealey.

Senge, P, et al. (2000). Schools that learn. New York: Currency.

Senge, P, et al. (2005). Presence: An exploration of profound change in people, organizations, and society. New York: Currency.

Shneiderman, B. (2001). Leonardo's laptop: Human needs and new computing technologies. Cambridge, MA: MIT Press.

Stafford, T., & Webb, M. (2005). Mind hacks. Sebastopol, CA: O'Reilly Media.

Stewart, T (2001). The wealth of knowledge: Intellectual capital and the twenty‑first century organization. New York: Currency.

Stott, B. (1991). Write to the point. New York: Columbia University Press.

Tapscott, D. (1997). The digital economy: Power and peril in the age of networked intelligence. New York: McGraw‑Hill.

Tapscott, D. (1999). Blueprint for the digital economy: Creating wealth in the era of e‑Business. New York: McGraw‑Hill.

Tapscott, D. (2000). Digital capital: Harnessing the power of business webs. Boston: Harvard Business School Press.

Taylor, M. (2003). The moment of complexity. emerging network culture. Chicago: University of Chicago Press.

Tobin, D. (2000). All learning is self‑directed. Alexandria, VA: ASTD.

Vaill, P (1996). Learning as a way of being: Strategies for survival in a world of permanent white water. San Francisco: Jossey‑Bass.

Warshawsky, J., Hardaway, C., & Fugere, B. (2005). Why business people speak like idiots. New York: Free Press.

Watts, A. (1968). The wisdom of insecurity. New York: Vintage.

Watts, D. (2003). Six degrees: The science of a connected age. New York: Norton.

Weinberger, D. (2001). Small pieces loosely joined: A unified theory of the Web. Cambridge, MA: Perseus Books.

Wenger, E., McDermott, R., & Snyder, W M. (2001). Cultivating com­munities of practice. Boston: Harvard Business School Press.

Wheatly, M. (2005). Finding our way: Leadership for an uncertain time. San Francisco: Berrett‑Koehler.

Wheatly, M., & Kellner‑Roberts, M. (1996). A simpler way. San Francisco: Berrett‑Koehler.

Zinsser, W (1986). On writing well. New York: HarperCollins.

Zinsser, W (1993). Writing to learn. New York: HarperCollins.

Zuboff, S., & Maxmin, J. (2001). The support economy: Why corporations are failing individuals and the next episode of capitalism. New York: Viking.

 

 

 

The Book

 

Buy it!

 

Poster

 

Resources

 

References

 

Research

 

Testimonials

 

YouTube video

 

Comments (0)

You don't have permission to comment on this page.